Survivor’s Evolving Metagame – Part 1: The Metagame Emerges

Survivor’s Evolving Metagame – Part 1: The Metagame Emerges

PROLOGUE: I NEVER METAGAME I DIDN’T LIKE One of the hardest aspects of creating a game—and consequently one of the most interesting aspects—is the idea of game balance. Games live or die based on how well balanced they are. Whether it’s through a series of extensive checks and balances or just through introducing random chance,…

Chocolate-Flavored Chocolate: The Hyperreal World of Girls’ Last Tour

Chocolate-Flavored Chocolate: The Hyperreal World of Girls’ Last Tour

“Say ‘cheese!’” Okay, but…why? From the time that we’re children, we experience people telling us to say “cheese” when taking a photo. Many of us never question it until much later in life, if at all. Why say “cheese” when cheese has nothing to do with photography? With a bit of thinking, it’s easy to…

The “Baccano” of Pulp Fiction: Omake

The “Baccano” of Pulp Fiction: Omake

This was my original first chapter for “The ‘Baccano’ of Pulp Fiction,” detailing how both Baccano! and Pulp Fiction are descendants of pulp magazines. I’m pleased with how a lot of it turned out, but I ultimately made the decision to cut it for two reasons. The first is that I’m not an expert on either pulp…

The “Baccano” of Pulp Fiction

The “Baccano” of Pulp Fiction

“Hey, Isaac?” “What’s that, Miria my dear?” “What do you suppose they call the Quarter Pounder with Cheese in Paris?” “Hmm…well, Miria, I believe they’d call it a Royale with Cheese!” “Wow! Is that because of the metric system?” “That’s exactly right, Miria! Because of the metric system!” “Baccano” is an Italian word translating roughly…